
- Staxel mods in a premade game how to#
- Staxel mods in a premade game install#
- Staxel mods in a premade game zip file#
- Staxel mods in a premade game mod#
- Staxel mods in a premade game code#
As with all other situations, you should keep a backup of all things you create.
But it is simple to get the hang of once used.Īgain before we get started, there is a single important thing to mention.
Options and features are a little more obtuse than counterparts. Large files can take a long time to load. This is the program that is mainly used by Modders for its advantage in editing Staxel's Accessories and large Tiles. See #Layered Voxels to see how this can happen. It is possible to create a Layered object with only using models with no layers. This model will be saved under that layer name. vox file) under the exact same name as the layer, then export the model. Accessories can be made with a single layer. All non-symmetrical models need to be Flipped in the X direction before exporting. (World mode can create larger objects, but individual objects can't be imported to that size yet.) As such cannot open Tile Material models properly. (Although version 99a has introduced layers in World mode.) Accessories can still be made with this. Works great for Tile Objects, Structures and Items. It is under development, and more features are being added to it. It is however lacking in a couple areas which make creating certain Objects a pain. It is easy to use, it is responsive and comes with most of the basic features. This is the program used by most Modders. Certain features are locked behind DLC. Costs money to buy it, but does come with a free trial. No obvious object size or colour limits. Works with Staxel, even includes some of Staxel's models under the /Games/ toolbar. It is mostly guaranteed to work all models, especially Character Models and Tile Materials. This is the program that is used by Staxel's artists and other members of the dev team. Each program will have its quirks, but each can be easily used to create models so choose the one that best suits your needs/wants. There are three major programs that are in use by Modders in Staxel. To start off with, you will need to choose a Voxel editing program that will allow you to create models. All you need in these cases, is a modelling program that supports making voxel models, and some patience. Staxel mods in a premade game code#
Unlike other games, with Staxel you do not need to touch a single piece of code in order to create Tiles, Villagers or Clothing/Hair Styles. Enjoy!Įxample mod: /examples/grassSnow.zip (thanks to scornedbythenine)Ĭreating Mods Getting Started with Staxel Modding
Once the progress bar stops, you are ready to play. Click the Validate Resources button in the top left. After that is done, head on over to C:\Users\\%localappdata%\Staxel.Launcher\gamedata\bin\ and start. And do not place individual items in the \mods\ directory.) Move and/or extract these files to this directory: C:\Users\\%localappdata%\Staxel.Launcher\gamedata\Content\mods (Avoid copying two mods into the same folder. sxlmod file and follow those instructions. Staxel mods in a premade game mod#
If you want to update the mod in order to keep the files in a singular spot, head to #Creating a. Note: These files will get destroyed every update forcing you to repeat these steps every update. However you will need to repeat steps 2-4 for every update. Enjoy!Īs this is a *.sxlmod file, the mod file will not be deleted upon update. Once the progress bar is finished, you are now free to play with custom mods.
Staxel mods in a premade game install#
To install it, click on it to highlight it then go to Mod → Install Package
Once the mod manager is started, you will see the mod that you just moved into the folder. Alternatively if that does not work, head to C:\Users\\%localappdata%\Staxel.Launcher\gamedata\bin\ and start Start the Staxel launcher and press the mod manager button in the top left.
Move the *.sxlmod to the following folder: C:\Users\\%localappdata%\Staxel.Launcher\gamedata\LocalContent\packages\.
Staxel mods in a premade game zip file#
zip file with a little extra information pertaining to the mod.
You do not need to install content mods when wanting to join a content modded server.Ī *.sxlmod is basically a. Mods need to be reinstalled after every update. Modded Installations will always fail validation attempts. There are a couple things you should note when installing mods Staxel, and related parties, are not liable for any damage done to your computer by installing mods. Only install mods that come from trusted sources. Staxel mods in a premade game how to#
2.6 Finding out how to create a specific thing. 2.4 Using the AssetManager to create mods. 2.1 Getting Started with Staxel Modding. 1.2 Installing a normal mod folder or.